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Precision Software Appli…tions Silver Collection 4
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Precision Software Applications Silver Collection Volume 4 (1993).iso
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me081893.arj
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!FUMBLE.#01
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1993-04-23
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:Hand_Weapon_Fumble
ROLL RESULT
---- ------
01-05 Dropped your weapon, 1 round to draw new one or 2 to get
this one back!
06-25 Bad move, you're off balance! You will +50% to be hit
thru the next round!
26-35 You've lost your wind and your form. -20% To peform any
action next round accoridngly.
36-49 Really Bad move - Your fancy movement got yourself a
groin pull! You are -30% to do anything for the next
3 rounds (and then -10% for the rest of the week!).
Opponent, if sentient, will waste a round laughing at
you.
50-54 You lost your grip and your weapon goes flying. Each
being in a 30' radiu must save vs PROW, first one to
fail gets hit (rolled in order of closeness to you)
and gets standard damage from the weapon.
55-75 You slip, fall and land on your backside. Take next
round getting up!
76-85 Snap! Your weapon breaks from your actions.
If Weapon is magic it gets a save (01-25 doesn't break)
If it breaks it will explode, doing 1d10+ ALL adds/chgs
to all in a 10' radius.
86-95 Your weapon becomes stuck in the wall, floor, furnishings.
Each round after this you'll need to make a hardiness roll
until you succeed and dislodge it to get it out (or you
can abandon it and do something else).
96-00 You slip, fall, and land on your own weapon. Roll the
weapons damage on yourself and spend a round getting
up from the ground if you're still alive.
:Missile_Weapon_Fumble
ROLL RESULT
---- ------
01-05 Dropped Your weapon. No further action this round.
06-10 If Bow : Bowstring broke! 3 Rounds to restring.
Else : Dropped Your Weapon. No further action this round.
11-25 Broke Your Weapon! (Bad luck!)
26-35 Undershot target... missed
36-45 Overshot target... Missed
46-60 Slipped and fell, your weapon clatters away across ground
61-80 Wild Shot - roll vs all other beings as you hit somebody
besides your target!
81-00 Pain! You slipped and pinned your own foot to the ground,
doing 1d10 damage to yourself and trapping you for 1d10
rounds while you get it loose (prowness halved for defense
during duration).